26 Jan 2023
Full-Time REMOTE INTERNSHIP- Video Animator – Ibi
We need an Animator to develop interesting in-game cinematic experiences. We need the greatest character animators to create epic moments, emotive characters, and responsive, compelling gameplay. As an Animator, you’ll create aesthetically spectacular and memorable in-game events.
Job Title : REMOTE INTERNSHIP- Video Animator
Location : Ibi, Taraba, Nigeria
Salary : $ 31.69 per hour.
Company : VolunteerMatch
Job Type : Full-Time
- You can make animations for characters from different IPs that are smooth, believable, and right for them if you can rig and skin them in a way that works well with the technology of mobile games.
- The creative director, the graphic designer, and other members of the project work to create a pre-visualization of the final product. Production methods including storyboards, live-action video, and 3D blocking are all instances of this.
- Actively enhance skill set and skills by monitoring industry trends and practices, assessing competing goods, and acquiring new software. Be a courteous teammate
- Maya is a wonderful option when it comes to animation. Observe established file management, project management, and version control standards while collaborating with the director on the animation style of the program.
- Time management and output monitoring help meet deadlines. Communicate with artists and producers.
- Simulate fabric and hair to produce character effects. Simulate, animate, and finalize fabric for production shots. Problem solve and art direct a shoot.
- To create an immersive and enjoyable game, we must produce and manage animations. Expand character movement sets by adding new animations.
- Independently troubleshoot and find solutions to issues, Exhibit creative vision and build in an acceptable manner upon the aesthetic direction that was provided, There is a need for deformations, procedural modeling, and animation.
- Maintaining cohesion between the animation team’s concept, the production of animation assets, and their execution requires close collaboration with the character art team, the systems designers, and the engineers. Working in conjunction with the technical teams, build run-time character animation techniques and pipelines.
- As needed, fix and change animations, rigs, and skin weights from vendors. Work closely with the art team and engineers to solve technical problems related to animations and rigging.
- Qualifications: Bachelor’s degree or comparable education and/or professional experience in the fields of computer science, computer visualization or computer animation (Recent graduates considered).
- It is recommended that you have knowledge of scene, shot, camera, and character composition. Knowledge of the fundamentals of cinematic staging, blocking, cinematography, and editing is an asset.
- Animator capable of fast rigging and animating styled 2D characters, with a minimum of two years’ experience in the industry.
- 1 to 3+ years of experience producing cinematic pre-visualizations, preliminary layouts, and/or CG animation characters. Additionally, experience with Maya is essential A keen interest in rough layout and a love for storytelling.
- Accomplished visual/technical knowledge of animation mechanics with a strong grasp of conventional animation ideas and basics With extensive experience in gaming animation, he can produce high-quality animations while using a wide range of techniques/styles.